Resnauv in Doom text.

 

My interface to the world!

My Sytem Specs
  • Intel Core i7 13700K
  • RTX 4070 Ti
  • 32GB DDR5
  • 4TB PCIe 3.0 NVMe
The 13700K ran pretty damn hot when I first got it. I had to get a watercooler, and went with an AiO. I don't run benchmarks, I just watch my frames in game and keep an eye on temps when I first upgraded and check on it every now and then. These specs have served me very well so far as of about 2/6/2023.

My VR Gear

I have a quite a few headsets. I own the Oculus Rift, HTC Vive, Valve Index, Quest 2, Quest 3, and Quest Pro. I still use the Quest 2, 3, and Pro regularly so I'll give a little more detail on those. I use all these headsets with Virtual Desktop, using VDXR and the H.264+ and it's practically latency-free and lossless.



Meta Quest 3
The Quest 3 is my daily driver and what I put on most of the time when I'm stepping into VR. It has the highest resolution on a headset without paying close to $1000, and is what I consider to be the first real viable standalone headset thanks to its higher performance over the previous generation. I still only use it as a PCVR headset though.

This headset also has a fairly decent camera and depth sensor for actually useable mixed reality. When combined with a halo strap as pictured, you get the real world in your peripheral vision for a view that blends the physical and digital realm into something pretty damn awesome.


Meta Quest Pro
The Quest Pro's performance is identical to the Quest 2, so it's very limited as a standalone device. It also cost too damn much. I got mine when it was $1000, but brand new people were paying about $1500. It has just a little less resolution than the Quest 2, but it looks higher and sharper because of pancake lenses. It also features local dimming which gives it better contrast even though it's an LCD display.

I got the headset mainly because it's the most affordable and only available option if you want full face and eye tracking. It is also the most compact and convenient for this use, and has better tracking than other options. I prioritize its use for streaming VR so I can be more expressive, and mostly use it when I'm also using full-body tracking.

This headset converted me to being a halo headstrap user, and caused my preference in VR headsets to be facial-interface free. I learned it is much easier to perform live using halo headstraps, and even though I have the real world in my peripheral vision, I haven't felt like I've sacrificed any immersion.


Meta Quest 2
The Quest 2 is a great PCVR headset especially at the price it is now. For standalone performance, it has a huge library but most titles made specifically for it, but it will be blurry and little laggy. If you've never experienced PCVR quality you might not notice.

If you're going to use it for PCVR, this headset is fantastic and I can't recommend it enough. I was using a Valve Index for a while, I got this from a friend because he wanted me to perform at events in Horizon, and I ended up preferring it to the Index most of the time. The colors are more vibrant, the resolution is higher, and the FOV if you use a slim interface or a floating headstrap (like the BOBOVR) is the same.

For standalone, I have known a lot of people who don't seem to mind the lower performance. Honestly, VRChat is probably the best optimized app for it. Rec Room and Horizons are playable. Roblox, probably not so much. But at $249, it is priced appropriately and is the best entry into VR since it can scale up.

This headset is also perfect for Beat Saber and other exercise apps, and that is my main use for it these days. I would look into getting a good headstrap though like one from kiwi design, specifically ones with the strap down the middle. The floating headstraps are good and well-balanced if you're not going to be exercising. The wait distribution gets a little weird when you start moving too fast.

In all honesty, if my Quest 3 and Quest Pro were to go down and I had to fall back to this, it wouldn't bother me at all. It is still a damned good headset for PCVR.

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